MACRO 16777218 "取消" Spell_Shadow_Charm
/script local T;/script for i=0,8,1 do T=GetPlayerBuffTexture(i);if (T and string.find(T,"Shadow")) then CancelPlayerBuff(i);break;end end
/script CURRENT_ACTIONBAR_PAGE=2;
/script ChangeActionBarPage();END
MACRO 16777217 "暗影" Spell_Shadow_Shadowform
/施放 暗影形态
/script CURRENT_ACTIONBAR_PAGE=1;
/script ChangeActionBarPage();END
MACRO 16777220 "饰品1" Ability_Hunter_BeastCall02
/Script UseInventoryItem(13);
随机骑马宏`
/script local r,i,b,f=random(6);for i=1,16 do b=UnitBuff("player",i);if b and strfind(b,"Mount") then CancelPlayerBuff(i-1);f=1;break;end;end;if not f then UseContainerItem(0,r);end;
看过来,红色的数字代表你有多少马。并且,请把你的马放在最原始的那个16个包包里的第1个开始,依次放下去。如果你有4个马,就放包包的1-4个。
/script local T;/script for i=0,8,1 do T=GetPlayerBuffTexture(i);if (T and string.find(T,"Shadow")) then CancelPlayerBuff(i);break;end end
/script CURRENT_ACTIONBAR_PAGE=2;
/script ChangeActionBarPage();END
MACRO 16777217 "暗影" Spell_Shadow_Shadowform
/施放 暗影形态
/script CURRENT_ACTIONBAR_PAGE=1;
/script ChangeActionBarPage();END
MACRO 16777220 "饰品1" Ability_Hunter_BeastCall02
/Script UseInventoryItem(13);
随机骑马宏`
/script local r,i,b,f=random(6);for i=1,16 do b=UnitBuff("player",i);if b and strfind(b,"Mount") then CancelPlayerBuff(i-1);f=1;break;end;end;if not f then UseContainerItem(0,r);end;
看过来,红色的数字代表你有多少马。并且,请把你的马放在最原始的那个16个包包里的第1个开始,依次放下去。如果你有4个马,就放包包的1-4个。
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读过之后是不是文思泉涌了?,快快让大家拜读一下你的高见吧~~~